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![]() ![]() Procedural Level and NavMesh Generation | AI Series Part 13 - Linear Level.How to Find the Closest Target on a NavMesh | AI Series Part 12.Implementing a Basic State Machine For Our AI | AI Series Part 11.Creating Flying NavMeshAgents | AI Series Part 10.How to Configure AI Attacks with Scriptable Objects | AI Series Part 9.Making Projectiles More Interesting | AI Series Part 8 - maybe not AI-specific, but related to real-world implementation of Ranged Attacking Enemies.How to Make a Ranged Attacking Enemy | AI Series Part 7.How to Make NavMeshAgents Attack Nearby NavMeshAgents | AI Series Part 6.How to Configure Different Enemy Types With ScriptableObjects | AI Series Part 5.How to Dynamically Spawn and Place NavMeshAgents at Runtime | AI Series Part 4.Adding Animations to NavMeshAgents | AI Series Part 3.NavMeshLink in Unity - Adding Jumping to NavMeshAgents | AI Series Part 2.Setting Up Your First NavMesh | AI Series Part 1 ![]() Provided admins have no problem with it and the community is getting value, I will keep post updates as they come out into this thread. I don't know when the series will end, but as of time of this first post I'm on part 13 and there's still a lot to cover! These tutorials are mostly based on what I had to learn to implement a top-down survival shooter on Android and iOS, Llama Survival.įeel free to ask questions or suggest topics here, or on YouTube and I'll be happy to answer them! All tutorials have corresponding GitHub repositories at the LlamAcademy github page. It starts at the beginning - creating your first NavMesh in Unity, and dives into more complex topics like runtime NavMesh generation. Since January I've been publishing tutorials that traverse all kinds of AI and Navigation topics in Unity. I was browsing this subforum and noticed a lot of questions, even recently around relatively basic NavMesh functionalities. ![]()
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